Spoiler Kotobog wrote: Is it compatible with Combat Gameplay Overhaul? Surprised there are still expectations for CGO support since its dead 4 years ago breaking so many Perk/ Movement/ Behavior mechanics to achieve things. Combat Gameplay Overhaul: Compatible. 2. 모드설정. Like the original Dual. Would never have tried the *old* version for SSE but 2. esp OBIS SE. Localization support. ) Note: This is essentially only required for block/parry with spellblade type setups. Created from scratch MCM for (SJG) Dual Wield Parrying Reimplementation for SSE by Skeleton Jack to support MCM Helper. How to download Dual Wield Parrying: Players could download Dual Wield Parrying mod by copying the Dual Wield Parrying files and pasting in the Data folder placed in the leading game folder. Blocking while Dual Wielding weapons or Unarmed by replacing the left attack (works out of the box with controllers), MCM option for blocking only when walking backwards and disabling either Dual Wield or Unarmed Blocking. This stance can be broken by: - sheathing your weapons - jumping - getting staggered - performing a power attack with your right mouse button For those wondering. esp 149 MoreColorfulSceneryJars. +ADXP; 18. Locked post. +(SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) 15. Uninstall/Remove the mod in your mod manager and all dynamic files created including: Dual Sheath Redux Patch. esp ae_SoulExchange. 5 (SE) . Unique DLs - Total DLs - Version. When downloaded go to the folder where the file has been downloaded, cut the file Dual Wield Parrying Reimplementation for SSE-18264-1-0. I know when I first uploaded this it had gotten taken down/hidden by admin because I was still waiting for the responses for approval from the 2 original authors. A simple dual wield parrying mod for SkySA. Choose from the options below. Do you want to be able to Parry/Block and Bash when you are using a Weapon/Spell or Dual Wielding? Are you frustrated with Toggles, using other mechanics like Sheathing Weapons, or movement buttons i(SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) 770 Know Your Enemy - Trait-based resistances and weaknesses 771 Ultimate Dragons SE 772 Ultimate Dragons SE - Settings Loader 773 Simple Block Sparks- Script Free. 1. Open the MCM menu and change the block key in Dual Wield Parrying Reimplementation for SSE to right click. Saves settings as you change them, automatically loads settings on startup or gDual Wield Parrying for The Elder Scrolls V: Skyrim Download Link Forum Thread Version 3. Page 1 of 19 - (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) - posted in File topics: (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) Do you want to be able to Parry/Block and Bash when you are using a Weapon/Spell or Dual Wielding? When downloaded go to the folder where the file has been downloaded, cut the file Dual Wield Parrying Reimplementation for SSE-18264-1-0. One of the new features of ABR 6. +Cinematic Dragon Soul Absorbtion;. I don't know of any other mod that has that feature. 9. You can disable weapon/shield parry or projectile parry or tweak the visual feedbacks parrying does (including a God-Of-War like slow time effect). Sword effects from Uniq. In case there are multiple people interested in. Dual Wield Parrying Dual Attack. dll file) re-write of my old-school Dual Wield Parrying mod. dll file) re-write of my old-school 'Dual Wield Parrying' mod. 5 (SE), the . 0 Not a bug. +Precision; 19. Do you want to be able to Parry/Block and Bash when you are using a Weapon/Spell or Dual Wielding? Are you frustrated with Toggles,. ; AttackCancel. Black Hound Moveset: Mandatory. esp Moonlight Tales Special Edition. Left Bumper + Back can trigger the Wait dialogue), but the in game settings don't let you change to these double bindings. It also. Requires running FNIS for the animation to be applied correctly. 1. HumanF91R-8 • 2 yr. it may be vanilla behaviour but op said they're using MCO which is a combat overhaul mod. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". esp 16 10 Immersive Sounds - Compendium. 26 Sep 2023, 2:38PM. 1. 1. While dual wielding, the equipped items do not have to match. Running 3. RMB now only functions as block even while dual wielding with the exception of left handed magic. This will replace first person parry animation for all melee weapon, onehanded, twohanded and dual wield. He simply got his act together sooner than I did and got permissions before I did. - First, stamina damage inflicted by an enemy's health at 90% and 50% is different. Added Dual Wield animations for Rapiers; Daggers Held in the left hand can now parry enemy attacks; Re-did the MCM menu to better support newer Weapon types; Added left hand animations for Dagger Parrying with any Right, One handed weapon; Added checks to see if the Player is in first person mode when switching weaponsxVASynth v3. The speed is the same as using vanilla hotkeys and it uses the favorites menu, just like vanilla, but you can set any keys you want. 1. Hey there, I've tried a few things now but cant seem to get a solution. x. I also use {Skyrim Immersive Creatures} and {High Level Enemies Redux} to make enemies more varied. 1. Additionally, adds: Ability to set delay. To finish, dual-wielding is a neat way to increase your moveset, to get better parries than with your shields or to deal some more damage/have some more harassing potential, and it isn't all that impractical. 5: Not set: 23 Aug 2023, 1:54PM. Ability to load settings manually. Verdant - A Skyrim Grass Plugin SSE Version. Alternate Start - Live Another Life - SSE (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) Linen wrap recipe Paramount - FPS Galore for Newrim Payload Interpreter Attack - MCO_DXP SCAR - Skyrim Combos AI Revolution True Directional Movement - Modernized Third Person Gameplay. Other user's assets Some assets in this file belong to other authors. Weapon Parrying: If opponents strike at the same time, the hit will be parried. For example, Dual Wield Parrying users can cancel the attack with the block key if they change it to the same key as the block key. Borgut1337's Dual Wield Parrying Non-SKSE Random Attacks (Oldrim conversion) Borgut1337's Dual Wield Parrying Non-SKSE Random Attacks (Oldrim conversion). psc 에서 디폴트값인 47(V) 값을 259(마우스 3번째 버튼)으로 바꾸는 방식으로 해봤는데 안되네. Edit: There’s an “Unequip Left” option too. Same issue here, did you find a fix? Hello, I found your thread from searching. Dual Wield Blocking. This mod is not opted-in to receive Donation Points. You only need 2 mods. Enstatite by elysees & ported by Juschge. Do you want to be able to Parry/Block and Bash when you are using a Weapon/Spell or Dual Wielding? Are you frustrated with Toggles, using other mechanics like Sheathing Weapons, or movement buttons i. Dual Wield Improved Animation SSE; Dual Wield Improved Animation SSE. Controller set up for Bindable Dual Wield Block. Offensive: the enemy is hit first, their attack will be interrupted and they will take a small amount of damage. 3b are fixes for dual casting. Also includes a fix for the long-standing 'double attack bug'. =======. You can make any dual wield block work with Valhalla by going into the MCM compatibility menu and bind the key you use for it. 1. +SSE Display Tweaks; 79. カスタムiniファイル付きのエルデンリング風controlmap (コントローラー設定ファイル)です。. 254 FE 4 Equippable ED Horns SSE. esp. Configure " (SJG) Dual Wield Parrying Reimplementation for SSE" in MCM. This'll leave right. esp Combat Evolved. 111KB. espThen you can enchant your weapons with Summermyst enchantments that make your enemies fall or miss their attacks. Saves settings as you change them, automatically loads settings on startup or gPage 1 of 28 - Dual Wield Parrying SKSE - posted in File topics: Dual Wield Parrying SKSE An SKSE-based (. PC SSE - Mod Hey guys!. Ability to disable automatic loading of script-specific settings. Thank you! I use CGO (Combat Gameplay Overhaul) and the Enderal patch. Are you frustrated with Toggles, using other mechanics like Sheathing Weapons, or movement buttons in order to get there? Then this port of Dual Wield Parrying Reimplementation is for you! By Skeleton Jack. A simple dual wield mod originally made by Borgut1337. yay. (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) Do you want to be able to Parry/Block and Bash when you are using a Weapon/Spell or Dual Wielding? Are you frustrated with Toggles, using other mechanics like Sheathing Weapons, or movement buttons i. esp HearthfireMultiKid_LastName. For the skill in The Elder Scrolls Online, see Dual Wield. If you are on Skyrim version 1. So I've been messing around this morning trying to get a satisfactory solution for dual wield blocking on our Special Edition profiles. (Weapons and Custom) IED - Weapons Repositioner Simple Dual Sheath 1. Adds MCM Helper support by creating from scratch MCM for Widget Addon - Keep It Clean - Bathing In Skyrim - Dirt and Blood by AubeD. Install loader. esp(SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) (SJG) Better Sounding Female Dragon Shouts (SJG) Quick Light Patch (based upon in game Torch values for light settings) (SJG) UPF Patcher - See the Encounter Zone level in the name of the zone (SJG) Complete Alchemy and Cooking. Choose from the options below. -. esp : Allows you to cancel normal (not powerattacks) melee swings before they connect using the "Sheathe Weapons" key, like you can do with bows. Aralu115 used my guide [SJG] Guide for Dual Wield/Spell Blade Parry, Block, Bash mod setup for SSE with Animations (Also QoL for Spell Shield players) to make the mod he uploaded on Nexus. While this controller layout is designed for use with DWB, you can use it without in order to get 8 hotkeys (usable as vanilla favourites or with SkyUI favourite groups). Safe to install / update / uninstall mid-game. +Skin Feature Overlays SE - Freckles Scars Birthmarks Stretch Marks Moles and More for Face and Body RaceMenu OverlaysThe blockmechanic when dual wielding / unarmed (and maybe also spellsword), relying on Key Bindable Dual Wield Blocking and Parrying. First I looked at the well known Dual Wield Parrying, or rather its more recent cousin Dual Wield Parrying Reimplementation that supposedly fixes some issues with the bashing. IIRC, the Reimplementation fixes a few small outstanding issues with the original. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". . The essential features are stamina costs on regular attacks and turn speed restrictions. Dual Wield Parrying Reimplementation (레전더리 에디션) (SJG) Dual Wield Parrying Reimplementation for SSE (스페셜 에디션) 쌍검 플레이를 꺼리게 만드는 스카이림의 주요한 문제인, '방어 행위 자체가 불가능'한 점을 개선해 쌍검으로도 할 수 있는 방어 시스템을 추가한 모드. esp 25 19 High Level Enemies - Dragonborn. Double Power Attack Bug/Glitch - posted in Skyrim Technical Support: Recently, In my skyrim game i have noticed that each and every time I perform a power attack, it hits the enemy twice. This is simply because I've never played it and wouldn't know. So I've been playing around with skysa, and decided to run a dual wield build. Vigor and Combat behavior improved. change the controls to keyboard and mouse under settings, open the Dual Wield Parrying MCM and map the keyboard button you bound. Dual Wield Parrying Reimplementation for SSE-18264-1-0. Also applies proper. spellsword parrying). x will be new seperate power attack combos. 1. - Second, the stamina value that the enemy recovers from 90% and 50% is also different. esp ArrowRecoverySystemOverhaul. esp ForgottenMagic_Redone. Follower Framework>상호작용>동료영입>3개 항목 체크후 현재 동행하고 있는 동료와 대화 맨 아래에 [프레임워크로 가져오기]. Unique DLs - Total DLs - Version. Block doesn't start if holding the hotkey before attack animation finishes Version: Dual Wield Parrying Reimplementation for SSE - Version 1. (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) Do you want to be able to Parry/Block and Bash when you are using a. Blocking animation replacer for all melee weapon greatsword, battleaxe, warhammer, one-handed and dual wield. Bashing works normally, and looks like a swipe with the left-hand weapon. ) for SSE) folder 111KB. 5. My problem was with the Dual Wield Parrying' date=' I had to figure something else out by editing the controls text file to get what I wanted. Dual Wield Block is what it says and essentially allows an easy option to block if you are dual wielding with a hotkey. Skyrim: “chosen drive”:Program Files (x86)Steam. ) Note: This is essentially only required for block/parry with spellblade type setups. New comments cannot be posted and votes cannot be cast. esp JKs Skyrim. Drag and Drop to Import the mod to Nexus Mod Manager. Finally, switch the controls back over to the gamepad and it should work. StevetheKoala Falkreath • 5 yr. esp 270 Mortal Enemies. github","contentType":"directory"},{"name":". Donate premium membership. Borgut1337's Dual Wield Parrying Non-SKSE Random Attacks (Oldrim conversion) No Results : (. +Predator Vision - Night Eye and Thermal Vision Overhaul; 81. Dual Wield Parrying Random Attacks for SSE. It felt clunky and slow to respond, my bash animation was weird and happened a second or two after the bash had taken place which puts off my timing considerably. I don't know of any other mod that has that feature. Dual Wield Parrying: Compatible. Tested with version 1. 【戦闘/Dual Wield Parrying SKSE】[Skyrim]Dual Wield ParryingをSKSEベース(dllファイル)で書き直したSSE移植版。 また、長年の「ダ…. esp. Dual Wield Parrying Reimplementation for SSE. Download . 3. idle, run walk, turn2. (Key Bindable) Uses Skyrim Dual Wield Parrying Reimplementation and Skyrim: SE Dual Wield Blocking and Attack Cancelling SSE. 2 or 1. **Also I recommend to use with the Dual Wield Parrying animations in. Double sword movement and random sprint motion setUse Mod. Also includes a. Dual Wield Parrying i. ガード系は (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well)というのを入れています。 右手にダガー左手魔法っていうのが基本なのですごく助かっています。 あとは素手での殴り合いなんかでもカキーン!ってガード. 7 (beta) New: releasing left attack key no longer retrigger blocking (no more release then block again) while holding the custom parry key. hkx. – Replaces default blocking animations for dual wielding, which are incomplete, with those of the torch animations. This puts you in a kind of automatic blocking mode (which works the same as holding your block button with a shield would, the difference being that you don't actually hold the button in this case). So, it looks like the original Dual Wield. About this mod. Normal Attack 4. When I install either, the greasword, sword and dual wield sword animations work, but axes and maces still use the default animation (Not sure if it's the default MCO or SCAR animation). This mod allows dual wielders to parry/block attacks. SkySA 2 comes with dual wield blocking, which this does not interfere with. Page 8 of 16 - (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) - posted in File topics: In response to post #79548433. 1. SE Skyrim. Dual Wield Parrying (especially for spellswords) - posted in Skyrim Special Edition Mod Requests: The Dual Wield. In many ways, there are minor differences from the original Sekiro system. The enhanced snow shader settings aren't changing anything. 0. CHANGELOG. Credits and distribution permission. Date uploaded. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds: 1. This will replace first person parry animation for all melee weapon, onehanded, twohanded and dual wield. +SCAR - Skyrim Combos AI Revolution; 16. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. Parrying or blocking doesn't work when dual wielding. It will work on SE. - The default block button (which. dll file) re-write of my old-school "Dual Wield Parrying" mod. esp 269 BlockingAndFlash. Sneak has been moved to the B-Button and can be activated by pressing the following LB/L1 + B-Button = Sneak (B-button alone still un-mapped for use with dual wield parry) In order to work with Lock-On do the following. LMB only functions as right hand attack which is suitable for SkySA. But be carefull and report any. Blocking3. 【戦闘/Dual Wield Parrying SKSE】[Skyrim]Dual Wield ParryingをSKSEベース(dllファイル)で書き直したSSE移植版。 また、長年の「ダ…. +Dual Wield Improved Animation SSE; 30. zxlice BackStab and Parry SSE - Script Free. NPCs are no longer able to. Uploaded: 26 Nov 2016 . One Click Power. Due to upload restrictions on Steam workshop, there is. Saves settings as you change them, automatically loads settings on startup or game load, so you don't have to spend time in MCM again with each game. So out of interest I figured I'd try converting. Created from scratch MCM for (SJG) Dual Wield Parrying Reimplementation for SSE by Skeleton Jack to support MCM Helper. #110409013 is also a reply to the same post. JDCalvert • 2 yr. Credits and distribution permission. Key Bindable Dual Wield Blocking and Parrying - Settings Loader: Keybinds for Haemophilia and Dragonborn Skilltrees: Main Requirement: KillFeed: Start from 1. Enjoy. -Require Magicka : 'OneHanded or TwoHanded' high levels value 100%. - SKSE: - Address Library for SKSE Plugins:. Then you can, say, unbind Shout from right bumper, and bind it to, say, left bumper + X. 0 or 1. Last updated 29 June 2018 12:16PM. Here is a list of plugins I use. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. Every game will automatically load user settings. ago. Hi so recently I just uninstalled (SJG) Dual Wield Parrying Reimplementation for SSE, I just don't like how I can't use the left hand weapon when dual wielding. Hot take: all armor mods should include at least ONE normal screenshot, with no filters or enbs or any of that. Dual Wield Parrying SKSE: Dynamic Animation Casting - NG: Mandatory. 3. You switched accounts on another tab or window. Dual Wield Parrying SKSE - Version 1. Configure " (SJG) Dual Wield Parrying Reimplementation for SSE" in MCM. [Mod Release] Necrotic. Dual Wield Parrying Reimplementation for SSE. Like the original Dual Wield Parrying. esp Cherry's Eyes. It also enables keyboard hotkeys for gamepad users, which is even better. hello everyone i'm trying to figure out where or how i could settings up the sneak eye placement when i'm in first person view. Toggle the charge attacks using Right Alt and a. 8b: redesigned some animation conditions to fix bugs with attacking lock up and bow zoom lock up. esp _1ex0_ True Food. (SJG) Dual Wield Parrying Reimplementation for SSE - Settings Loader: Dual Wield Parrying Spell Fix: Enemies Can't Block While Exhausted: Only needed for the Dual Wield version: Xbox One Control Map for Modern Combat 16 July 2023. Snow always bright like in daylight - posted in Skyrim Special Edition Mod Troubleshooting : My snow is always bright and not affected by daytime. Aralu115 used my guide [SJG] Guide for Dual Wield/Spell Blade Parry, Block, Bash mod setup for SSE with Animations (Also QoL for Spell Shield players) to make the mod he uploaded on Nexus. The problem is, even I uninstalled the mod, it seems that I still can't use my left hand weapon. The default block button (which you also use to block when you have a shield) will now also allow you to block when dual wielding two one-handed weapons or when using your bare fists. Looking for a dual wielding/spellblade blocking mod that lets me attack cancel, that ISN'T Combat Behavior Improved or TK Dodge, for SE/AE Key Bindable Dual Wield Blocking and Parrying doesn't let me attack cancel despite saying so and is no longer maintained, and I don't want something that makes a bunch of changes to combat/combat behavior, I. New comments cannot be posted and votes cannot be cast. . In many ways, there are minor differences from the original Sekiro system. Dual Wield Parrying_SKSE. Hopefully fixed the SSE BSA file so Models shouldn’t appear as red triangles any more Added footstep sounds to several first person sprint animations 2. Idle and Turning 2. It only changes the condition of the "BlockingStart" Idle Animation. 3a and 1. Subscribe to download. 3. This mod requires SKSE64 and FNIS (Fores New Idles in Skyrim SE -. So thats how it works for everything but dual wield and unarmed. ago. (I recommend that you assigned it the hotkey for Dual Wield Parrying Re-implementation in the MCM). 15 Jun 2020, 8:49PM. He simply got his act together sooner than I did and got permissions before I did. -. Requirements. The Elder Scrolls V: Skyrim. Left click fires both guns and right click "aims", but really it just makes the crosshair slightly smaller while bringing the guns closer together. Dual Wield Parrying Random Attacks (Dawnguard ver. This is QoL type mod. . 5MB: MAX: No advertising:. 0. any help and tips would be very appreciated. 3. exe: Dynamic Animation Replacer: Dynamic Armor Variants: For Skyrim Special Edition: Dynamic Autosorting patch for Ld50365s' Player Homes: Hard requirement for SE/AE users: Dynamic Collision Adjustment: Dynamic. </p> <ul dir="auto"> <li>The Elder Scrolls V: Skyrim Special Edition. (Key Bindable)Uses Skyrim Dual Wield Parrying Reimplementation and Skyrim: SE. About this mod. I have seen older posts saying to install the high poly heads vampire fix however I can't find it anywhere either on the nexus or anywhere else. This mod allows dual wielders to parry/block attacks. -Once you open up the Creation Kit, click Data in the top left corner, look for the Dual Wield Parrying_SKSE esp and tick it. RMB now only functions as block even while dual wielding with the exception of left handed magic. This mod is a combination of mods and requires SKSE64 and FNIS. Change first person animation movement to low stance for 1hm Sword or Dual wield. Starting out, we have Dual Wield Parrying. C++ instead of Papyrus should give better responsiveness. +dTry's Key Utils; 81. Left attack is now block, main attack randomly swings either weapon. If someone were to release SSE compatible animations and sound files for dual wield parrying then I could look into updating the mod. ago. Sneak Indicator problem. i've figured out how to setting up the sneak eye placement in third person view (used MCM SmoothCam Mod settings to do so ) but i'm still struggling to find out where is the first person view. This time, they’ve decided to. 6. +Papyrus Ini. -. Dual Wield Blocking - Optional Attack Canceling. My snow is always bright and not affected by daytime. DX Celes Tarot Outfit (Witch of the Black Rose) - SSE CBBE BodySlide (with Immersive Physics) 266 DX Celes Rogue Armor - UNP 267 DX Celes Rogue Armor - SSE CBBE BodySlide (with Physics). Version available for (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) This mod was made for my modlist Constellations - A True RPG. Can't seem to find any verification that this can be mapped in 1. This puts you in a kind of automatic blocking mode (which works the same as holding your block button with a shield would, the difference being that you don't actually hold the button in this case). e. Like the original Dual Wield Parrying mod, this doesn't work if you have a staff, spell, bow or crossbow in your right hand. Left click fires both guns and right click "aims", but really it just makes the crosshair slightly smaller while bringing the guns closer together. You signed in with another tab or window. Azurite Weather II - CS - Release. Choose download type 1. Dual Wield Block MODs Details Two options are available. What this does do is allow blocking and bashing (i. Changes in: 1. com. Dual wielding is the technique of using two weapons, one in each hand for training or combat. Learn more. adjust block style02. esp Hothtrooper44_ArmorCompilation. Unlike in the vanilla Skyrim, where you’d need one hand free or holding a shield, this mod allows you to defend if you are using a secondary weapon, casting spells with your free. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Dual Wield Parrying Reimplementation for SSE 906 Know Your Enemy - Trait-based resistances and weaknesses 907 Mortal Enemies SE. 5 . The Reduvia is one of the most well-known and used daggers as it is obtainable quite early on in Elden Ring. Use the MCM menu to bind this to keyboard "X" (not to be confused with controller X, that will be used elsewhere. r/skyrimmods •. -Once it has loaded everything, click File in the top left and click "Save and Push Plugin to PC". Since blocking/parrying for 2h great sword no longer works with CGO, I'm actually looking for a mod that adds or retain block/parry. (Optional) If using Valhalla combat make sure to go into its MCM's compatibility tab and change the block key to right-click as well. esp 271 Elder Souls - sweep attack standalone. Credits and distribution permission. Although historical records of dual wielding in war are limited, there are numerous weapon-based martial arts that involve the use of a pair of weapons. Left attack is now block, and the right attack randomly attacks with either hand. The Elder Scrolls V: Skyrim. This mod allows dual wielders to parry/block attacks. If someone were to release SSE compatible animations and sound files for dual wield parrying then I could look into updating the mod. Version 1. esp : Allows you to block with the R key if you aren't attacking and aren't sneaking (Sneak and use R to sheathe your weapons). This mod is not opted-in to receive Donation Points. Author changed their file credits. Dual Wield Parrying. If that is really what you want, just take the oldrim mod, open it in CK and save it. 29 Jun 2018, 11:45AM. Started playing this game on an Xbox controller and I'm enjoying it a lot more than with a mouse+keyboard. 19. Use the MCM menu to bind this to keyboard "X" (not to be confused with controller X, that will be used elsewhere. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. Dual Wiled Parrying. Assign a different Power Attack key in OCPA, which forces you to use a different key then Right Mouse Button. Some of their previous work has helped optimise the scripts used by popular mods like EnaiSiaion’s ‘ Ordinator - Perks of Skyrim ’ and allowed Serana to transform into her vampire lord form. WakahisaSensei. (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) (SJG) Dual Wield Parrying Reimplementation for SSE - Settings Loader: Dual Wield Parrying Spell Fix: Enemies Can't Block While Exhausted: Only needed for. esp Warrior Poet Powers. esp 254 FE 10 ZAS. Dual Wield Parrying Reimplementation for SSE 853 3rd Person Camera Stagger Remover 854 Smart Optimal Salves - Optimal Potion Hotkey MCM 855 Smart Optimal Salves - A Patch for All Potions 856 Floating Damage 857 Better Floating Damage preset. Technical. esp 148 StreamDiceRolls. Every game will automatically load user settings. Version available for (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well) This mod was made for my modlist Constellations - A True RPG. Only if you want the camera change and sound. A requested feature separated from SKYSA Grip Switch to be flexible enough to work outside of just one perspective. Completely rewritten in better coding style for better performance and memory consumption.